Rulebook

Batak Rules

This page is the complete rules reference for Batak. If you're new to the game, the step-by-step How to Play guide is the friendlier starting point; everything you need at the table lives here.

Core rules#

  • Four players, one 52-card deck; 13 cards each, 13 tricks in total.
  • Play runs anticlockwise; the turn always passes to the right.
  • The player to the dealer's right leads first; the deal rotates every round.
  • Spades (♠) are the trump in every round; there is no trump call.
  • You must follow the led suit if you can; otherwise you may throw any card.

The spade trump rule#

Batak answers the trump question once and for all: spades (♠) are always trump. There is no trump call, no trump auction and no per-round selection — spades rule every trick of every round. This is why the game is sometimes called "spade-trump batak".

What that means at the table: with no card in the led suit, any spade you throw cuts the trick; even the highest card of the led suit loses to the lowest spade. The count and quality of your spades is the first indicator of your bidding power — five or more spades is the foundation of a strong bid.

Spending trumps well is its own art: hold a short spade sequence back to cut with, and lead a long sequence in order to drain the opponents' trumps — both are standard routes to making your bid.

Auction rules#

  • Declaration style: all four players state a bid at the same time; there is no pass.
  • A bid is 0 or between 3 and 13.
  • A bid of 0 is the no-tricks declaration: finish the round with zero tricks for +50, or −50 if you take any.
  • Bids are revealed to the table only after everyone has declared.
  • The four bids may add up to more than 13; that is legal — tricks aren't duplicated.
  • A player who runs out of time is automatically booked for the minimum bid (3).

Scoring#

"Surrender" exists for hopeless positions: ANY seated player may surrender during play; the surrenderer's pair (in classic, the seat across) takes the full batak penalty, while the opponents keep the normal points for the tricks they have won so far.

SituationPoints
Bid made+bid × 10
Batak — bid missed−bid × 10
Zero bid (take no tricks)+50
Zero bid (any tricks taken)−50
Overtricks0 points
Surrender (surrenderer's pair)full batak penalty (−bid × 10)
Surrender (opposing side)normal points for tricks won

Variants: Classic and Partners#

  • Classic: everyone owns their bid and their score; ranking is individual.
  • Partners: facing seats (0–2 and 1–3) form teams; the team score is the sum of both partners.
  • Solo: the practice mode of Batak — you play against server bots.

Table speed and clocks#

When your clock runs out the server plays a legal card for you (or books the minimum bid). If your connection drops, your seat is taken over after 60 seconds; you can return to your table between rounds.

Table speedTurn clock
Calm25 seconds
Normal15 seconds
Fast8 seconds

Table etiquette#

  • Chat rate limit: 3 messages per 10 seconds.
  • Emotes come from a fixed whitelist; they can't be spammed.
  • A player who leaves mid-round is replaced by a bot; that round is excluded from rating.
  • "Play Again" starts a fresh deal at the same table; seats are kept.

More: FAQ · play Batak